You’ve been contacted by a far distant Ancestor, who writes a letter of terrible woe and strife as he describes what has befallen the once mighty and pristine home that is simply called Hamlet. The premise of Darkest Dungeon is fairly straightforward to follow, but still difficult to swallow. The latter is what brings us to Darkest Dungeon. The other is to wrap the core mechanics and ideas into something that fools the audience so that they get hit with the nostalgia wave in an unexpected move. The first is to be very direct and clear in your intentions, and you create a game that looks and feels like it could have existed a couple decades ago, but you decided to throw in awesome Japanese monsters instead. But, every so often, there’s a title that really seeks to try and emulate the way that certain games used to be made, and there’s two approaches to this. Having played variations that involve both unsettlingly sexy monster girls and clearly inspired pixel monsters, it becomes very obvious that you can look at any base style of game (action/adventure, puzzler, dungeon crawler) and see how it’s shaped to better understand what is popular, interesting or at least different whenever that game was released. The dungeon crawler is a genre that continues to change and help define the era of gaming into whichever iteration it was born.
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